The design canvas
that animates.

Design on an infinite multiplayer canvas, then give any frame a timeline — keyframes, easing, real motion. One tool, in the browser.

Closed beta — invites roll out as seats open.

01 — Timeline

Any frame becomes a video.

Open the timeline on any frame and every property gets a track — position, scale, opacity, radius. Set keyframes, shape the easing, scrub. What you designed is what plays. Like this one, on a six-second loop:

02 — Multiplayer

Multiplayer, down to the undo stack.

Live cursors and concurrent editing are table stakes. The part that isn't: undo is scoped to its author. ⌘Z walks back your changes — never a teammate's.

03 — Editor

A full design tool underneath.

Not a motion tool with rectangles bolted on — a complete vector editor, so the thing you animate is the thing you designed.

Vector paths
Pen, curves, full node editing.
Boolean ops
Union, subtract, intersect, exclude.
Masks
Clip anything with anything.
Components
Mains, instances, overrides, variants.
Auto layout
Flex and grid, hug and fill.
Rich text
Per-run styling, edited in place.

04 — Waitlist

Open a canvas. Press play.

Motioner runs entirely in the browser — nothing to install, files sync in real time. We’re in closed beta: leave your email and your invite arrives as seats open.

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